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Center for Inclusion and Accessibility through Technology (CIATec)- Open Platform of Adaptive Games for Inclusive Education: An Artificial Intelligence Model for Personalized Learning Based on Autism Spectrum Disorder

Abstract

In the state São Paulo public education system, the diversity of learning profiles and paces highlights the limitations of standardised approaches, which fail to accommodate each student's uniqueness. Although there are specific actions for students with Autism Spectrum Disorder (ASD), these often fragment the curriculum and create distinctions that reinforce exclusion, rather than fostering coexistence and collaboration in a broader educational sense. There is an urgent need for integrated resources capable of offering uniform and real-time adjustable pedagogical experiences, without labelling students or disrupting the collective dynamics of teaching.By proposing a platform of collaborative educational games adjustable by artificial intelligence, CIATec addresses a systemic issue: how to ensure both quality learning and inclusion without compromising collective learning environments. This approach demands not only technological innovation, but also the integration of multiple dimensions of school experience-curriculum, teaching mediation, active student participation, digital infrastructure, teacher training, and sensitive data management. The complexity is heightened by the need to ensure equity, personalised learning, and scalability at the state level, while remaining attentive to ethics, data protection, and accessibility.This is a multifaceted challenge, whose resolution requires ongoing collaboration across education, data science, neurodevelopment, public policy, and usability.This complexity justifies the creation of CIATec (Centre for Inclusion and Accessibility through Technology), focused on the development of a digital platform of adaptive educational games powered by artificial intelligence and aimed at promoting inclusive education. The initiative targets students in years 1 to 5 of primary education in São Paulo's public school system, with special attention to learners with Autism Spectrum Disorder (ASD).The platform will consist of accessible, collaborative games based on the principles of Universal Design for Learning and UNESCO's Four Pillars of Education (learning to know, to do, to live together, and to be). Using artificial intelligence, the games will be adjusted in real time according to each student's performance profile, offering personalised learning and inclusive experiences.Data generated through use will feed predictive models that support teachers, schools, and administrators in evidence-based educational decision-making. The system will also enable continuous monitoring of student engagement, progress, and support needs, strengthening the link between school, family, and community data.The proposal will be implemented through a robust and participatory governance structure, with interdisciplinary hubs in education, technology, health, communication, and data science, in coordination with SEDUC-SP and SEDPcD-SP.The project will be carried out in six phases over five years, including co-creation with schools, technical development, pedagogical validation, large-scale testing, and dissemination and sustainability strategies. It involves highly experienced professionals from fields such as education, accessibility, neuroscience, computing, and public policy, affiliated with USP, UNICAMP, UFSCar, UNESP, UFJF, UDESC, FMABC and the University of Exeter (UK). Contributions from FENAPAE and UNIAPAE-SP strengthen real-world implementation, while international collaboration broadens scientific and institutional reach.The project is expected to directly impact public school students, promote the ethical use of inclusive technologies, reinforce public education policies, and generate scalable, replicable knowledge at both national and international levels. (AU)

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