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Programming education platform for children and teenagers using embedded systems, storytelling, tangible computing and visual programming

Grant number: 17/05925-3
Support type:Scholarships in Brazil - Scientific Initiation
Effective date (Start): September 01, 2017
Effective date (End): August 31, 2018
Field of knowledge:Physical Sciences and Mathematics - Computer Science
Principal Investigator:Kalinka Regina Lucas Jaquie Castelo Branco
Grantee:Kaique Lupo Leite
Home Institution: Instituto de Ciências Matemáticas e de Computação (ICMC). Universidade de São Paulo (USP). São Carlos , SP, Brazil

Abstract

The teaching of programming for children and teenagers involves the learning of several abilities and knowledge in an interactive, didactic and modern manner in addition to insert them in the current computerized society that we live in. This project aims to develop the first part of a low-cost teaching platform focused on teaching programming and logic, using concepts of embedded systems, storytelling, tangible computing and visual programming. The goal is to teach programming and logic in a fun, interactive, practical and collaborative way, in which the child can feel part of a great and important project for the story being told. It is also worth mentioning the use of UAV (Unmanned Aerial Vehicles) or embedded systems, which will give the platform a unique experience of applying the basic concepts of programming and logic. (AU)