Effects of a digital gaming platform on the cognitive performance of the elderly
Accessible gaming platform to provide cognitive training to senescent people
Adaptive playful environment as a tool to provide cognitive training to senescent ...
Influence of dual task in balance of elderly after femoral fracture
The dance as a therapeutic and preventive resource on improvement of depressive sy...
Alzheimer's Disease biomarkers analysis in a cohort of normal elderly, elderly wit...
Feasibility analysis of adaptable digital games for people with disabilities as a ...