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The multimodal construction of Brazil in videogames: confluences between social semiotics and ludology

Grant number: 20/13090-1
Support type:Scholarships in Brazil - Scientific Initiation
Effective date (Start): February 01, 2021
Effective date (End): January 31, 2022
Field of knowledge:Linguistics, Literature and Arts - Linguistics - Linguistic Theory and Analysis
Principal researcher:Paulo Roberto Gonçalves Segundo
Grantee:André de Oliveira Matumoto
Home Institution: Faculdade de Filosofia, Letras e Ciências Humanas (FFLCH). Universidade de São Paulo (USP). São Paulo , SP, Brazil

Abstract

This research intends the analysis of Brazil's representations in 2d (two-dimensional) electronic games of the 1980s and 1990s, based on an interface between Social Semiotics and Ludology, proposing an analytical methodology in which video game's ludic, interactive and narrative structures are focused upon. This process will emphasize the instantiated strategies in the multimodal meaning creation (meaning making) and the ideological structures that constrain the socially and culturally embedded representations in the proposed corpus.

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