Technology and Education: the digital game as a learning tool about Archaic Rome
Language studies in stereoscopic animations: three dimensional analysis in narratives
3D digital mapping study (photogrammetry) for education and patrimonial documentation
Digital games as pedagogical artefacts: game-making as an educational approach
Carteia: reconstitution and immersive simulation of multiple identities through da...
A study about the conceptions of place, city and urban to teachers and students fr...
CyberArchaeology: virtual reality and e-Science meets archaeology