Busca avançada
Ano de início
Entree
(Referência obtida automaticamente do Web of Science, por meio da informação sobre o financiamento pela FAPESP e o número do processo correspondente, incluída na publicação pelos autores.)

On estimating the impact of information spreading in a consumer market modeled by probabilistic cellular automata and ordinary differential equations

Texto completo
Autor(es):
Schimit, P. H. T. [1] ; Barros Junior, D. F. [2] ; Araujo, S. A. [2, 1]
Número total de Autores: 3
Afiliação do(s) autor(es):
[1] Univ Nove Julho, Informat & Knowledge Management Grad Program, Av Francisco Matarazzo, 612 Gua Branca, BR-05001001 Sao Paulo - Brazil
[2] Univ Nove Julho, Dept Informat, Sao Paulo - Brazil
Número total de Afiliações: 2
Tipo de documento: Artigo Científico
Fonte: SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL; v. 93, n. 12, p. 1063-1072, DEC 2017.
Citações Web of Science: 1
Resumo

Individuals spread information about their lives, their career, and their recently purchased items. In addition, considering that the customer's opinions may influence their friendship circle, neighbors, and work colleagues, they constitute a very important factor to consider in future actions of companies. In this paper, we present an approach based on probabilistic cellular automata and ordinary differential equations for modeling the consumer market, inspired by a biological system of an infectious disease-spreading model. However, instead of spreading a disease, consumers spread their opinion to other individuals, thereby having consequences on sales levels. Using marketing, the economic situation, and individual opinion as input variables of the consumer market model, simulation output (generated demand) is then used in the business game, helping the mediator (teacher) to create different scenarios and giving feedback to the student at simulation runtime, even if many players are involved in the game. Analytical and numerical simulations show that the proposed approach allows the teacher to create virtual markets for the players just by setting the parameters that describe a scenario, increasing the dynamism of the game, saving time, and allowing the mediator to focus on other important subjects, such as the teaching concepts of business strategies and decision support. Moreover, simulations are conducted to demonstrate the applicability of the proposed model in real life problems, such as the electro-domestic market. (AU)

Processo FAPESP: 15/01032-9 - Evolução da cooperação e dinâmicas populacionais com uso de autômatos celulares e redes complexas
Beneficiário:Pedro Henrique Triguis Schimit
Linha de fomento: Auxílio à Pesquisa - Regular