| Texto completo | |
| Autor(es): |
Duarte, Yohan
;
Politowski, Cristiano
;
Endo, Andre Takeshi
Número total de Autores: 3
|
| Tipo de documento: | Artigo Científico |
| Fonte: | 2025 IEEE/ACM 9TH INTERNATIONAL WORKSHOP ON GAMES AND SOFTWARE ENGINEERING, GAS; v. N/A, p. 8-pg., 2025-01-01. |
| Resumo | |
Game testing ensures quality and is typically performed by human testers. Although game testing has advanced, the literature lacks research on generating human-crafted game tests. Traditional software testing techniques, such as exploratory testing, can be adapted to video games. We introduce XPloiT, a framework for exploratory testing of video games. We developed it using insights from traditional exploratory software testing, game testing, and prior research. The framework includes testing strategies tailored for video games, a recommended strategy order, and guidelines for applying each strategy. As an initial evaluation, we applied XPloiT to a platform game under development by an indie studio. XPloiT uncovered several bugs, more than half of which were previously unknown and confirmed by the developer. These findings support further development and assessment of the framework. (AU) | |
| Processo FAPESP: | 22/13469-6 - Uma Abordagem de Teste Exploratório para Jogos Digitais |
| Beneficiário: | Yohan Duarte Pessanha |
| Modalidade de apoio: | Bolsas no Brasil - Mestrado |
| Processo FAPESP: | 23/00577-8 - Amplificação de testes automatizados por meio de análise dinâmica |
| Beneficiário: | André Takeshi Endo |
| Modalidade de apoio: | Auxílio à Pesquisa - Regular |