| Texto completo | |
| Autor(es): |
Shirmarz, Alireza
;
de Castro, Ariel G.
;
Verdi, Fabio L.
;
Rothenberg, Christian E.
Número total de Autores: 4
|
| Tipo de documento: | Artigo Científico |
| Fonte: | 2025 IEEE 11TH INTERNATIONAL CONFERENCE ON NETWORK SOFTWARIZATION, NETSOFT; v. N/A, p. 3-pg., 2025-01-01. |
| Resumo | |
Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay captures and replays player commands and the corresponding video frames in an ordered and synchronized action-reaction loop, ensuring reproducibility. It enables Quality of Experience/Service (QoE/QoS) assessment under varying network conditions and serves as a foundation for broader CG research. The code is publicly available for further development(1). (AU) | |
| Processo FAPESP: | 21/00199-8 - Redes e serviços inteligentes rumo 2030 (SMARTNESS) |
| Beneficiário: | Christian Rodolfo Esteve Rothenberg |
| Modalidade de apoio: | Auxílio à Pesquisa - Programa Centros de Pesquisa Aplicada |