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DEMO: CGSynth: Cloud Gaming Synthesizer

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Autor(es):
Shirmarz, Alireza ; Goes de Castro, Ariel ; Schneider Lopes, Victor Hugo ; Verdi, Fabio ; Luizelli, Marcelo ; Rothenberg, Christian
Número total de Autores: 6
Tipo de documento: Artigo Científico
Fonte: PROCEEDINGS OF THE 2025 ACM SIGCOMM 2025 POSTERS AND DEMOS, SIGCOMM 2025; v. N/A, p. 3-pg., 2025-01-01.
Resumo

Cloud gaming's unique network traffic is challenging to reproduce for research. This demo introduces Cloud Gaming Synthesizer (CGSynth), a platform that generates realistic, configurable synthetic cloud gaming (CG) traffic. CGSynth captures real CG patterns and allows their synthetic reproduction with user-defined flow/packet parameters and deterministic protocol headers. It employs a GRU for accurate, order-preserving timestamp generation and AI-based video interpolation for realistic payloads. Crucially, CGSynth integrates a QoE evaluation module using objective (e.g., SSIM) and subjective metrics (e.g., MOS) to validate synthetic traffic's video quality and responsiveness against real streams (AU)

Processo FAPESP: 21/00199-8 - Redes e serviços inteligentes rumo 2030 (SMARTNESS)
Beneficiário:Christian Rodolfo Esteve Rothenberg
Modalidade de apoio: Auxílio à Pesquisa - Programa Centros de Pesquisa Aplicada