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Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study

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Autor(es):
Mendez Mendoza, Yusseli Lizeth ; Baranauskas, M. Cecilia C. ; Agredo-Delgado, V ; Ruiz, PH ; Villalba-Condori, KO
Número total de Autores: 5
Tipo de documento: Artigo Científico
Fonte: HUMAN-COMPUTER INTERACTION, HCI-COLLAB 2020; v. 1334, p. 10-pg., 2020-01-01.
Resumo

A multitude of methods for evaluating the interaction and experience exists, but there is a lack of discussion on methods that evaluate the experience in enactive and socioenactive scenarios. In this work, we investigate whether current evaluation methods are sufficient to evaluate the socioenactive experience that emerges of the coupling of three main elements (physical, digital, and social) as part of those scenarios. We conducted a case study to evaluate the experience resulting from the interaction with TangiTime, a tangible tabletop installation, using the AttrakDiff questionnaire as an evaluation method for the socioenactive experience. Based on findings from this case study, we provide insights on other design aspects to be covered in the evaluation of socioenactive scenarios. (AU)

Processo FAPESP: 20/03503-7 - Desenvolvimento de infraestrutura computacional para museu de artes interativo
Beneficiário:Yusseli Lizeth Méndez Mendoza
Modalidade de apoio: Bolsas no Brasil - Programa Capacitação - Treinamento Técnico
Processo FAPESP: 15/16528-0 - Sistemas sócio-enativos: investigando novas dimensões no design da interação mediada por tecnologias de informação e comunicação
Beneficiário:Maria Cecilia Calani Baranauskas
Modalidade de apoio: Auxílio à Pesquisa - Temático