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(Referência obtida automaticamente do Web of Science, por meio da informação sobre o financiamento pela FAPESP e o número do processo correspondente, incluída na publicação pelos autores.)

Immersive Virtual Tasks With Motor and Cognitive Components: A Feasibility Study With Young and Older Adults

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Autor(es):
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Soares, Beatriz Caruso [1] ; Ribeiro Bacha, Jessica Maria [1] ; Mello, Daniel Donadio [2] ; Moretto, Emerson Galves [3] ; Fonseca, Tatiana [4] ; Vieira, Karina Santos [1] ; de Lima, Amanda Franchi [1] ; Lange, Belinda [5] ; Torriani-Pasin, Camila [6] ; Lopes, Roseli de Deus [3] ; Pompeu, Jose Eduardo [1]
Número total de Autores: 11
Afiliação do(s) autor(es):
[1] Univ Sao Paulo, Sch Med, Dept Phys Therapy Speech Therapy & Occupat Hlth, Sao Paulo - Brazil
[2] Univ Sao Paulo, Sch Phys Educ & Sports, Sao Paulo - Brazil
[3] Univ Sao Paulo, Interdisciplinary Ctr Interact Technol, Sao Paulo - Brazil
[4] Univ Sao Paulo, Clin Hosp, Sch Med, Sao Paulo - Brazil
[5] Flinders Univ S Australia, Coll Nursing & Hlth Sci, Adelaide, SA - Australia
[6] Univ Sao Paulo, Sch Phys Educ & Sports, Lab Motor Behav, Dept Pedag Human Body, Sao Paulo - Brazil
Número total de Afiliações: 6
Tipo de documento: Artigo Científico
Fonte: JOURNAL OF AGING AND PHYSICAL ACTIVITY; v. 29, n. 3, p. 400-411, JUN 2021.
Citações Web of Science: 0
Resumo

Objective: To analyze the feasibility, safety, and acceptability of immersive virtual tasks. Methods: The authors recruited 11 young adults and 10 older adults. The participants performed three virtual reaching tasks while walking on a virtual path. The descriptive analysis and comparison between participants were performed using the Mann-Whitney U test and chi-square test for nonparametric and nominal variables, respectively. The authors also used analysis of variance for a between-groups comparison for normal variables. Results: Twenty percent of older adults and 81.8% of young adults completed all three tasks (chi-square test; p = .005). Both groups reported minor symptoms, with no significant differences. The older adults were more motivated to practice the tasks (Mann-Whitney U test; p = .015) and would be more likely to suggest them to others (chi-square test; p = .034). Conclusion: All three tasks were feasible for young adults. All participants, except for one, had cybersickness. The symptoms were mostly mild and subsided once the interaction was complete. (AU)

Processo FAPESP: 18/00505-9 - Aplicabilidade, segurança e aceitabilidade do IRES (Immersive Rehabilitation System) para o treinamento motor e cognitivo de idosos
Beneficiário:Beatriz Caruso Soares Frederico
Modalidade de apoio: Bolsas no Brasil - Iniciação Científica
Processo FAPESP: 14/22348-1 - Efeitos da reabilitação virtual no controle postural, cognição e qualidade de vida de pacientes com doença de parkinson
Beneficiário:José Eduardo Pompeu
Modalidade de apoio: Auxílio à Pesquisa - Regular