Advanced search
Start date
Betweenand
(Reference retrieved automatically from Web of Science through information on FAPESP grant and its corresponding number as mentioned in the publication by the authors.)

Immersive Virtual Tasks With Motor and Cognitive Components: A Feasibility Study With Young and Older Adults

Full text
Author(s):
Show less -
Soares, Beatriz Caruso [1] ; Ribeiro Bacha, Jessica Maria [1] ; Mello, Daniel Donadio [2] ; Moretto, Emerson Galves [3] ; Fonseca, Tatiana [4] ; Vieira, Karina Santos [1] ; de Lima, Amanda Franchi [1] ; Lange, Belinda [5] ; Torriani-Pasin, Camila [6] ; Lopes, Roseli de Deus [3] ; Pompeu, Jose Eduardo [1]
Total Authors: 11
Affiliation:
[1] Univ Sao Paulo, Sch Med, Dept Phys Therapy Speech Therapy & Occupat Hlth, Sao Paulo - Brazil
[2] Univ Sao Paulo, Sch Phys Educ & Sports, Sao Paulo - Brazil
[3] Univ Sao Paulo, Interdisciplinary Ctr Interact Technol, Sao Paulo - Brazil
[4] Univ Sao Paulo, Clin Hosp, Sch Med, Sao Paulo - Brazil
[5] Flinders Univ S Australia, Coll Nursing & Hlth Sci, Adelaide, SA - Australia
[6] Univ Sao Paulo, Sch Phys Educ & Sports, Lab Motor Behav, Dept Pedag Human Body, Sao Paulo - Brazil
Total Affiliations: 6
Document type: Journal article
Source: JOURNAL OF AGING AND PHYSICAL ACTIVITY; v. 29, n. 3, p. 400-411, JUN 2021.
Web of Science Citations: 0
Abstract

Objective: To analyze the feasibility, safety, and acceptability of immersive virtual tasks. Methods: The authors recruited 11 young adults and 10 older adults. The participants performed three virtual reaching tasks while walking on a virtual path. The descriptive analysis and comparison between participants were performed using the Mann-Whitney U test and chi-square test for nonparametric and nominal variables, respectively. The authors also used analysis of variance for a between-groups comparison for normal variables. Results: Twenty percent of older adults and 81.8% of young adults completed all three tasks (chi-square test; p = .005). Both groups reported minor symptoms, with no significant differences. The older adults were more motivated to practice the tasks (Mann-Whitney U test; p = .015) and would be more likely to suggest them to others (chi-square test; p = .034). Conclusion: All three tasks were feasible for young adults. All participants, except for one, had cybersickness. The symptoms were mostly mild and subsided once the interaction was complete. (AU)

FAPESP's process: 18/00505-9 - Applicability, safety and acceptability of the IRES (Immersive Rehabilitation System) for motor and cognitive training of elderly
Grantee:Beatriz Caruso Soares
Support type: Scholarships in Brazil - Scientific Initiation
FAPESP's process: 14/22348-1 - EFFECTS OF VIRTUAL REHABILITATION ON POSTURAL CONTROL, COGNITION AND QUALITY OF LIFE OF PATIENT WITH PARKINSON DISEASE
Grantee:José Eduardo Pompeu
Support type: Regular Research Grants