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Can Individuals Poststroke Improve Their Performance in Reaction and Movement Times in a Nonimmersive Serious Game with Practice? A Cross-Sectional Study

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Almeida de Carvalho Guerreiro, Francisca Antonia ; da Silva, Talita Dias ; Nunes, Fatima L. S. ; Funabashi, Amanda ; Aranha, Renan Vinicius ; Silva, Willian Severino ; Bahadori, Shayan ; Favero, Francis Meire ; Crocetta, Tania Brusque ; Massa, Marcelo ; Deutsch, Judith E. ; de Mello Monteiro, Carlos Bandeira ; Magalhaes, Fernando Henrique
Número total de Autores: 13
Tipo de documento: Artigo Científico
Fonte: GAMES FOR HEALTH JOURNAL; v. 11, n. 1, p. 8-pg., 2022-02-01.
Resumo

Objective: To verify if individuals' poststroke and healthy controls would improve their performance in reaction and movement times practicing a serious game task using the upper limb movements. Materials and Methods: We evaluated 30 individuals poststroke and 30 healthy controls, matched for age and sex. We used the "Association Game for Rehabilitation" (AGaR) where participants played by matching a pair of images whose meanings were similar. Hand movements were captured by a Kinect system and poststroke participants used their nonparetic upper limb. Reaction time and movement times (time to select an image and movement time to the target) were measured. Data were analyzed using multiple analysis of variance. Results: Performance improved for both groups across all variables with better performance in movement times than reaction time only for poststroke individuals. Conclusions: Upper limb movements using nonimmersive serious games enhanced motor performance in reaction and movement times for healthy controls and individuals poststroke. ReBEC Trial Registration: RBR-4m4pk; Registeted on 08/24/2018. (AU)

Processo FAPESP: 17/24991-7 - Transferência de desempenho motor entre ambientes virtuais e reais em pessoas com Distrofia Muscular de Duchenne
Beneficiário:Carlos Bandeira de Mello Monteiro
Modalidade de apoio: Bolsas no Exterior - Pesquisa
Processo FAPESP: 16/08358-0 - Análise de viabilidade de jogos digitais adaptáveis ao perfil de pessoas com deficiência como instrumento de apoio à reabilitação
Beneficiário:Talita Dias da Silva Magalhães
Modalidade de apoio: Auxílio à Pesquisa - Pesquisa Inovativa em Pequenas Empresas - PIPE