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Load balancing on an interactive multiplayer game server

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Autor(es):
Cordeiro, Daniel ; Goldman, Alfredo ; da Silva, Dilma ; Kermarrec, AM ; Bouge, L ; Priol, T
Número total de Autores: 6
Tipo de documento: Artigo Científico
Fonte: Lecture Notes in Computer Science; v. 4641, p. 3-pg., 2007-01-01.
Resumo

In this work, we investigate the impact of issues related to performance, parallelization, and scalability of interactive, multiplayer games. Particularly, we study and extend the game QuakeWorld., made publicly available by id Software under GPL license. We have created a new parallelization model for Quake's distributed simulation and implemented this model in QuakeWorld server. We implemented the model adapting the QuakeWorld server in order to allow a better management of the generated workload. We present in this paper our experimental results on SNIP computers. (AU)

Processo FAPESP: 03/10064-4 - Estudo de escalabilidade de servidores baseados em eventos com ênfase no sistema operacional
Beneficiário:Daniel de Angelis Cordeiro
Modalidade de apoio: Bolsas no Brasil - Mestrado