Busca avançada
Ano de início
Entree


The Educative Game as a Sensitization Strategy for the Collection of Data with Adolescents

Texto completo
Autor(es):
Yonekura, Tatiana ; Soares, Cassia Baldini
Número total de Autores: 2
Tipo de documento: Artigo Científico
Fonte: REVISTA LATINO-AMERICANA DE ENFERMAGEM; v. 18, n. 5, p. 7-pg., 2010-09-01.
Resumo

The aim of this study was to understand and analyze the potential of a game as a sensitization strategy for the performance of focal groups with adolescents in investigations into values. Twenty nine groups were realized in 10 social institutions of the municipality of Santo Andre. The sample was composed of 209 adolescents of 15 to 19 years of age. The results indicated that the majority expressed themselves without difficulties, discussing each of the valorative expressions drawn during the game with resourcefulness, involvement and respect for differing opinions, as well as being a method to promote reflection and stimulate debate about social values. Conclusions: The game was adequate for the collection of data. The ludic character allowed the participation of adolescents in an intense, relaxed, enjoyable and interactive way, which facilitated the deepening of discussions on the topic. The evaluation also identified a strong motivation for adolescents to discuss social values. (AU)

Processo FAPESP: 06/51671-9 - Jovens, valores e consumo de drogas: políticas públicas na perspectiva da saúde coletiva
Beneficiário:Cássia Baldini Soares
Modalidade de apoio: Auxílio à Pesquisa - Pesquisa em Políticas Públicas