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Autor(es):
Fioravanti, Maria Lydia ; Avellar, Gustavo M. N. ; Romeiro, Bruna Oliveira ; Rezende, Bruna Goncalves ; Barbosa, Ellen Francine ; Moreno, Ana M.
Número total de Autores: 6
Tipo de documento: Artigo Científico
Fonte: IEEE ACCESS; v. 13, p. 14-pg., 2025-01-01.
Resumo

Agile project management has become essential in modern enterprises, particularly in the software industry, due to its flexibility and adaptability. This paper presents an empirical evaluation of the Ball Point Game (BPG), a non-digital serious game designed to teach Agile project management principles. The evaluation is based on three case studies conducted with undergraduate students at the University of S & atilde;o Paulo, aiming to explore the following aspects: ability to compare traditional methods and Agile methods; educational effectiveness, particularly regarding player experience and perceived learning; and skills development or improvement. The results indicate that the BPG effectively allows students to properly understand the pros and cons of Agile methodologies, fosters essential project management skills, and provides a positive and engaging learning experience. The BPG proved to be an effective tool for experiential learning by allowing students to go through all stages of the experiential learning cycle. This approach not only made learning more engaging, but also helped students develop essential skills for Agile project management. The study highlights the potential of educational games to bridge the gap between theoretical knowledge and hands-on activities, making them valuable tools in Agile management education. Our work has as novel element the integration of both game-based learning and experience-based learning approaches to teach Agile project management. (AU)

Processo FAPESP: 22/01793-3 - Avaliação de um framework de design de aprendizagem para ensino de gerenciamento de projetos de software usando engenharia de software empírica
Beneficiário:Maria Lydia Fioravanti
Modalidade de apoio: Bolsas no Exterior - Estágio de Pesquisa - Doutorado
Processo FAPESP: 18/15163-6 - Um framework de aprendizagem experiencial para o ensino de gerenciamento de projetos de software
Beneficiário:Maria Lydia Fioravanti
Modalidade de apoio: Bolsas no Brasil - Doutorado