| Autor(es): |
Oliveira, Wilk
;
Tenorio, Kamilla
;
Hamari, Juho
;
Isotani, Seiji
Número total de Autores: 4
|
| Tipo de documento: | Artigo Científico |
| Fonte: | PROCEEDINGS OF THE 55TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES; v. N/A, p. 10-pg., 2022-01-01. |
| Resumo | |
The number of students using online educational systems is increasing, especially after the growth of the use of this type of system due to the social isolation caused by the Covid-19 pandemic. This situation highlighted the challenge of analyzing the users' experience in this type of system, especially when evaluating more complex experiences, such as the flow experience. One of the most promising innovative alternatives is to use the behavior data logs produced by students in educational systems to analyze their experiences. In this paper, we conducted a study (N = 24) to analyze the relationships between the behavior data logs produced by students when using a gamified educational system and their flow experience during the system usage. Our results contribute to the automatic users' experience analysis in educational systems. (AU) | |
| Processo FAPESP: | 18/07688-1 - Design e detecção automática de experiência de fluxo em estudantes e professores em sistemas educacionais inteligentes gamificados |
| Beneficiário: | Wilk Oliveira dos Santos |
| Modalidade de apoio: | Bolsas no Brasil - Doutorado |
| Processo FAPESP: | 20/02801-4 - Um sistema educacional gamificado baseado na teoria do fluxo |
| Beneficiário: | Wilk Oliveira dos Santos |
| Modalidade de apoio: | Bolsas no Exterior - Estágio de Pesquisa - Doutorado |