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The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems

Autor(es):
Oliveira, Wilk ; Tenorio, Kamilla ; Hamari, Juho ; Isotani, Seiji
Número total de Autores: 4
Tipo de documento: Artigo Científico
Fonte: PROCEEDINGS OF THE 55TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES; v. N/A, p. 10-pg., 2022-01-01.
Resumo

The number of students using online educational systems is increasing, especially after the growth of the use of this type of system due to the social isolation caused by the Covid-19 pandemic. This situation highlighted the challenge of analyzing the users' experience in this type of system, especially when evaluating more complex experiences, such as the flow experience. One of the most promising innovative alternatives is to use the behavior data logs produced by students in educational systems to analyze their experiences. In this paper, we conducted a study (N = 24) to analyze the relationships between the behavior data logs produced by students when using a gamified educational system and their flow experience during the system usage. Our results contribute to the automatic users' experience analysis in educational systems. (AU)

Processo FAPESP: 18/07688-1 - Design e detecção automática de experiência de fluxo em estudantes e professores em sistemas educacionais inteligentes gamificados
Beneficiário:Wilk Oliveira dos Santos
Modalidade de apoio: Bolsas no Brasil - Doutorado
Processo FAPESP: 20/02801-4 - Um sistema educacional gamificado baseado na teoria do fluxo
Beneficiário:Wilk Oliveira dos Santos
Modalidade de apoio: Bolsas no Exterior - Estágio de Pesquisa - Doutorado