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Solving NP-Complete Akari games with deep learning

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Autor(es):
Sbrana, Attilio ; Bizarro Mirisola, Luiz Gustavo ; Soma, Nei Yoshihiro ; Lima de Castro, Paulo Andre
Número total de Autores: 4
Tipo de documento: Artigo Científico
Fonte: ENTERTAINMENT COMPUTING; v. 47, p. 8-pg., 2023-05-29.
Resumo

This work proposes a deep learning-based agent that solves 10 x 10 board size puzzle games of the NPComplete Akari genre, while learning tabula rasa, that is, never exposed to any rules of the game. A six-model ensemble is trained to form a single solution policy. Lamp placements are chosen sequentially until the final resolution or failure. For the training and testing of the agent, over 3 million games were randomly produced with at least one known solution. The proposed agent solves 98.1% of Akari games that were never shown to it during training, revealing that the agent can learn implicit rules in NP-complete games. These approaches and training procedures proposed can guide future research on tabula rasa neural network agents for solving games or NP-Complete problems. (AU)

Processo FAPESP: 22/01524-2 - Inteligência artificial em finanças digitais e cryptomercados: desafios e oportunidades
Beneficiário:PAULO ANDRE LIMA DE CASTRO
Modalidade de apoio: Auxílio à Pesquisa - Regular