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Comparison of Assessment Methods Using Virtual Games for Balance Rehabilitation

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Cavalcanti, Fabiana R. S. de M. ; Boschi, Silvia R. M. da S. ; Muffo, Cecilia ; da Silva, Alessandro P. ; Scardovelli, Terigi A. ; Martini, Silvia C. ; Diaz, CAG ; Gonzalez, CC ; Leber, EL ; Velez, HA ; Puente, NP ; Flores, DL ; Andrade, AO ; Galvan, HA ; Martinez, F ; Garcia, R ; Trujillo, CJ ; Mejia, AR
Número total de Autores: 18
Tipo de documento: Artigo Científico
Fonte: VIII LATIN AMERICAN CONFERENCE ON BIOMEDICAL ENGINEERING AND XLII NATIONAL CONFERENCE ON BIOMEDICAL ENGINEERING; v. 75, p. 9-pg., 2020-01-01.
Resumo

Body balance is an important basic sensory-motor skill. As technology advances, several forms of rehabilitation have been emerging. Thus, virtual reality games have increasingly been used in balance rehabilitation. This paper aims to present a literature review on the interventions performed with the use of balance games and their benefits for motor development. This theoretical study consists of a literature review. Original studies in English were included, as published in full in scientific journals, available in the following electronic databases: Bireme Virtual Health Library (VHL), PubMed, Medline and Cochrane. A total of 22 studies were found, out of which 8 articles were excluded, since they were duplicated, and another 2 ones, since they were directed to adults. Therefore, 12 articles were read in full. When reviewing the studies, it was possible to observe that rehabilitation with games in balance can be used for chronic non-evolving spastic encephalopathy, Down Syndrome or Developmental Deficit, as long as the child or adolescent has cognition and the possibility of staying in an orthostatic position, and Nintendo Wii (TM) and Microsoft Kinect (TM) can be used with the same objective. A higher number of studies using Nintendo Wii (TM) were observed in the literature. The review of the studies proved to be effective in the rehabilitation of balance with several pathologies. There has been much study on the use of games, not only to work balance, but also towards motor coordination and social development. (AU)

Processo FAPESP: 17/14016-7 - Ambiente web para aprendizado e treinamento de graduandos, residentes ou médicos na interpretação de imagens de mama
Beneficiário:Silvia Cristina Martini Rodrigues
Modalidade de apoio: Auxílio à Pesquisa - Regular