| Texto completo | |
| Autor(es): |
Toda, Armando M.
;
Palomino, Paula T.
;
Oliveira, Wilk
;
Rodrigues, Luiz
;
Klock, Ana C. T.
;
Gasparini, Isabela
;
Cristea, Alexandra, I
;
Isotani, Seiji
Número total de Autores: 8
|
| Tipo de documento: | Artigo Científico |
| Fonte: | EDUCATIONAL TECHNOLOGY & SOCIETY; v. 22, n. 3, p. 14-pg., 2019-07-01. |
| Resumo | |
One of the main goals of gamification in educational settings is to increase student motivation and engagement. To facilitate the design of gamified educational systems, in recent years, studies have proposed various approaches (e.g., methodologies, frameworks and models). One of the main problems, however, is that most of these approaches are theoretical, and do not provide a proof-of-concept. This paper advances the state of the art by providing a practical way to help implement this kind of system. In this study, we present, for the first time, how one can apply gamification elements in a learning system using the Design Sprint method, to guide designers and developers on replicating this process. Additionally, as starting point, we use a taxonomy composed of 21 game elements, proposed to be used within learning environments, organised into five game element categories, according to their goal/usage. Our main contribution is to present how to systematically implement the gamification elements focused on educationalends, which is of special value to practitioners, designers and developers. (AU) | |
| Processo FAPESP: | 18/15917-0 - Gamificando ambientes virtuais de aprendizagem: uma abordagem focada na narrativa e experiência do usuário |
| Beneficiário: | Paula Toledo Palomino |
| Modalidade de apoio: | Bolsas no Brasil - Doutorado |
| Processo FAPESP: | 18/11180-3 - Um sistema de recomendação baseado em dados para apoiar o planejamento da gamificação na educação |
| Beneficiário: | Armando Maciel Toda |
| Modalidade de apoio: | Bolsas no Exterior - Estágio de Pesquisa - Doutorado |
| Processo FAPESP: | 18/07688-1 - Design e detecção automática de experiência de fluxo em estudantes e professores em sistemas educacionais inteligentes gamificados |
| Beneficiário: | Wilk Oliveira dos Santos |
| Modalidade de apoio: | Bolsas no Brasil - Doutorado |
| Processo FAPESP: | 16/02765-2 - Gamify - Metodologia para Gamificação de Processos e Softwares Educacionais |
| Beneficiário: | Armando Maciel Toda |
| Modalidade de apoio: | Bolsas no Brasil - Doutorado |