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Entree


Rehabilitation Robotics and Serious Games: An Initial Architecture for Simultaneous Players

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Autor(es):
Andrade, Kleber de O. ; Fernandes, Guilherme ; Martins, Jose, Jr. ; Roma, Viviane C. ; Joaquim, Ricardo C. ; Caurin, Glauco A. P. ; IEEE
Número total de Autores: 7
Tipo de documento: Artigo Científico
Fonte: 2013 ISSNIP BIOSIGNALS AND BIOROBOTICS CONFERENCE (BRC); v. N/A, p. 6-pg., 2013-01-01.
Resumo

Traditional rehabilitation treatment includes repetitive and tedious exercises for the patient. The use of computer games can motivate and engage the patients attention, making the rehabilitation process more pleasant and attractive. In this context, this paper proposes an architecture that allows multiple users to take part simultaneously on a state of the art rehabilitation process using robots and computer games. The main components of this architecture are the impedance control system adopted by the therapy robots, the client-server communication structure (Telerehabilitation server) and the human machine interface based on a serious game. Preliminary experimental tests, involving a cooperative game with two users and individual robots, clearly demonstrate how the experience of the players may be influenced by impedance control. (AU)

Processo FAPESP: 08/57870-9 - Instituto de Sistemas Embarcados Críticos (ISEC)
Beneficiário:Jose Carlos Maldonado
Modalidade de apoio: Auxílio à Pesquisa - Temático
Processo FAPESP: 10/02613-1 - Telereabilitação assistida por robôs - TAR
Beneficiário:Glauco Augusto de Paula Caurin
Modalidade de apoio: Bolsas no Exterior - Pesquisa