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A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation

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Toda, Armando M. ; Oliveira, Wilk ; Klock, Ana C. ; Palomino, Paula T. ; Pimenta, Marcelo ; Gasparini, Isabela ; Shi, Lei ; Bittencourt, Ig ; Isotani, Seiji ; Cristea, Alexandra I. ; Chang, M ; Sampson, DG ; Huang, R ; Gomes, AS ; Chen, NS ; Bittencourt, II ; Kinshuk ; Dermeval, D ; Bittencourt, IM
Número total de Autores: 19
Tipo de documento: Artigo Científico
Fonte: 2019 IEEE 19TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2019); v. N/A, p. 5-pg., 2019-01-01.
Resumo

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design of gamified strategies. This paper aims to create a taxonomy for the game elements, based on gamification experts' opinions. After a brief review from existing work, we extract first the game elements from the current state of the art, and then evaluate them via a survey with 19 gamification and education experts. The resulting taxonomy taxonomy included the description of 21 game elements and their quantitative and qualitative evaluation by the experts. Overall, the proposed taxonomy was in general well accepted by most of the experts. They also suggested expanding it with the inclusion of Narrative and Storytelling game elements. Thus, the main contribution of this paper is proposing a new, confirmed taxonomy to standardise the terminology used to define the game elements as a mean to design and deploy gamification strategies in the educational domain. (AU)

Processo FAPESP: 18/15917-0 - Gamificando ambientes virtuais de aprendizagem: uma abordagem focada na narrativa e experiência do usuário
Beneficiário:Paula Toledo Palomino
Modalidade de apoio: Bolsas no Brasil - Doutorado
Processo FAPESP: 18/11180-3 - Um sistema de recomendação baseado em dados para apoiar o planejamento da gamificação na educação
Beneficiário:Armando Maciel Toda
Modalidade de apoio: Bolsas no Exterior - Estágio de Pesquisa - Doutorado
Processo FAPESP: 18/07688-1 - Design e detecção automática de experiência de fluxo em estudantes e professores em sistemas educacionais inteligentes gamificados
Beneficiário:Wilk Oliveira dos Santos
Modalidade de apoio: Bolsas no Brasil - Doutorado
Processo FAPESP: 16/02765-2 - Gamify - Metodologia para Gamificação de Processos e Softwares Educacionais
Beneficiário:Armando Maciel Toda
Modalidade de apoio: Bolsas no Brasil - Doutorado