| Grant number: | 17/09161-8 |
| Support Opportunities: | Regular Research Grants - Publications - Scientific article |
| Start date: | June 01, 2017 |
| End date: | November 30, 2017 |
| Field of knowledge: | Health Sciences - Medicine - Maternal and Child Health |
| Principal Investigator: | Carlos Bandeira de Mello Monteiro |
| Grantee: | Carlos Bandeira de Mello Monteiro |
| Host Institution: | Escola de Artes, Ciências e Humanidades (EACH). Universidade de São Paulo (USP). São Paulo , SP, Brazil |
| City of the host institution: | São Paulo |
Abstract
Background: In severely affected individuals with Duchenne Muscular Dystrophy (DMD), virtual reality (VR) has recently been used as a tool to enhance community interaction. Smartphones offer the exciting potential to improve communication, access and participation, and present the unique opportunity to directly deliver functionality to people with disabilities. Objective: To verify whether individuals with DMD improve motor performance when undertaking a visual-motor task using a smartphone game. Method: 50 individuals with DMD and 50 healthy, typically developing (TD) controls, aged 10-to-34 years participated in the study. The functional characterization of the sample was determined through Vignos, Egen Klassification, and the Motor Function Measure scales. To complete the task, individuals moved a virtual ball around a virtual maze and the time in seconds was measured after every attempt in order to analyse improvement of performance after the practice trials. Motor performance (time to finish each maze) was measured in phases of acquisition, short-term retention and transfer. Results: Use of the smartphone maze game promoted improvement in performance during acquisition in both groups, which remained in the retention phase. At the transfer phases, with alternative maze-tasks, the performance in DMD group was similar to the performance of TD group, with the exception of the transfer to the contralateral hand (non dominant). However, the group with DMD demonstrated longer movement time at all stages of learning compared with the TD group. Conclusion: The practice of a visual-motor task delivered via smartphone game promoted an improvement in performance with similar patterns of learning in both groups. Performance can be influenced by task difficulty, and for people with DMD motor deficits are responsible for the lower speed of execution. This study indicates that individuals with DMD improved performance in a sort-term motor learning protocol, using smartphone. We advocate that this technology could be used to promote function in this population. (AU)
| Articles published in Agência FAPESP Newsletter about the research grant: |
| More itemsLess items |
| TITULO |
| Articles published in other media outlets ( ): |
| More itemsLess items |
| VEICULO: TITULO (DATA) |
| VEICULO: TITULO (DATA) |