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Digital games viewed by the player: analysis of narrative aspects

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Author(s):
Felipe Orsini Martinelli
Total Authors: 1
Document type: Master's Dissertation
Press: Campinas, SP.
Institution: Universidade Estadual de Campinas (UNICAMP). Instituto de Artes
Defense date:
Examining board members:
José Armando Valente; Hermes Renato Hildebrand; Arlete dos Santos Petry
Advisor: José Armando Valente
Abstract

This study aims to analyze users¿ interpretation of videogames in order to understand how players comprehend the videogame narrative. This goal was achieved through an extensive investigation of the leading authors in the field of Game Studies, narratives, and the field of narratives in interactive digital media. More specifically, the main concepts of narrative in videogames were analyzed such as expressive narrative, impositional narrative, emergent narrative, progressive narrative, frame narrative, embedded narrative, and ludonarrative. In addition to the theoretical research, a field research was developed with videogame users about the possible interpretations of videogame narratives and the different ways of playing games. The field research used questionnaires which were shared through the Internet, based on the analysis of two games: Every Day the Same Dream and The Company of Myself. The collected answers were analyzed using the software, Implicative Statistic Analysis, CHIC. The study concluded that videogames can offer multiple interpretations of the narrative, which gives players the possibility to experience the same game narrative in different ways. In addition, players are able to bring their own subjective view framed by their life experiences and their world view (AU)

FAPESP's process: 14/23906-8 - The videogame's narrative seen by the player: an analysis of communicational and artistic aspects
Grantee:Felipe Orsini Martinelli
Support Opportunities: Scholarships in Brazil - Master