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A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study

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Author(s):
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Rose Silva, Marcos Alexandre ; de Lima, Debora Correa ; Anacleto, Junia Coutinho ; de Souza, Deisy das Gracas ; Simoes Martinez, Claudia Maria ; Anacleto, J ; Fels, S ; Graham, N ; Kaparalos, B ; ElNasr, MS ; Stanley, K
Total Authors: 11
Document type: Journal article
Source: Lecture Notes in Computer Science; v. 6972, p. 2-pg., 2011-01-01.
Abstract

We describe the use of an entertainment computer narrative game to teach words to a child in a special education process. In order to observe the potential of this kind of game, we chosen a child who has difficult to learn some words using a basic computer tool at writing learning special education environment. The results showed that narrative games and its entertainment resources can be a good way to allow child reads and writes words considering different sentences and contexts, as well as, resources of the game can be a useful strategy to engage child on the storytelling. (AU)

FAPESP's process: 10/52135-9 - A culturally-sensitive environment for flexible natural interaction to support transitioning from a chronic care hospital context
Grantee:Junia Coutinho Anacleto
Support Opportunities: Regular Research Grants