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Training Optimum-Path Forest on Graphics Processing Units

Author(s):
Iwashita, Adriana S. ; Romero, Marcos V. T. ; Baldassin, Alexandro ; Costa, Kelton A. P. ; Papa, Joao P. ; Battiato, S ; Braz, J
Total Authors: 7
Document type: Journal article
Source: PROCEEDINGS OF THE 2014 9TH INTERNATIONAL CONFERENCE ON COMPUTER VISION, THEORY AND APPLICATIONS (VISAPP 2014), VOL 2; v. N/A, p. 8-pg., 2014-01-01.
Abstract

In this paper, we presented a Graphics Processing Unit (GPU)-based training algorithm for Optimum-Path Forest (OPF) classifier. The proposed approach employs the idea of a vector-matrix multiplication to speed up both traditional OPF training algorithm and a recently proposed Central Processing Unit (CPU)-based OPF training algorithm. Experiments in several public datasets have showed the efficiency of the proposed approach, which demonstrated to be up to 14 times faster for some datasets. To the best of our knowledge, this is the first GPU-based implementation for OPF training algorithm. (AU)

FAPESP's process: 09/16206-1 - New trends on optimum-path forest-based pattern recognition
Grantee:João Paulo Papa
Support Opportunities: Research Grants - Young Investigators Grants
FAPESP's process: 10/12697-8 - On the Implementation of the Optimum-Path Forest Training Algorithm in GPU
Grantee:Adriana Sayuri Iwashita
Support Opportunities: Scholarships in Brazil - Master