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Can Individuals Poststroke Improve Their Performance in Reaction and Movement Times in a Nonimmersive Serious Game with Practice? A Cross-Sectional Study

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Almeida de Carvalho Guerreiro, Francisca Antonia ; da Silva, Talita Dias ; Nunes, Fatima L. S. ; Funabashi, Amanda ; Aranha, Renan Vinicius ; Silva, Willian Severino ; Bahadori, Shayan ; Favero, Francis Meire ; Crocetta, Tania Brusque ; Massa, Marcelo ; Deutsch, Judith E. ; de Mello Monteiro, Carlos Bandeira ; Magalhaes, Fernando Henrique
Total Authors: 13
Document type: Journal article
Source: GAMES FOR HEALTH JOURNAL; v. 11, n. 1, p. 8-pg., 2022-02-01.
Abstract

Objective: To verify if individuals' poststroke and healthy controls would improve their performance in reaction and movement times practicing a serious game task using the upper limb movements. Materials and Methods: We evaluated 30 individuals poststroke and 30 healthy controls, matched for age and sex. We used the "Association Game for Rehabilitation" (AGaR) where participants played by matching a pair of images whose meanings were similar. Hand movements were captured by a Kinect system and poststroke participants used their nonparetic upper limb. Reaction time and movement times (time to select an image and movement time to the target) were measured. Data were analyzed using multiple analysis of variance. Results: Performance improved for both groups across all variables with better performance in movement times than reaction time only for poststroke individuals. Conclusions: Upper limb movements using nonimmersive serious games enhanced motor performance in reaction and movement times for healthy controls and individuals poststroke. ReBEC Trial Registration: RBR-4m4pk; Registeted on 08/24/2018. (AU)

FAPESP's process: 17/24991-7 - Transfer of motor performance between virtual and real environments in people with Duchenne Muscular Dystrophy
Grantee:Carlos Bandeira de Mello Monteiro
Support Opportunities: Scholarships abroad - Research
FAPESP's process: 16/08358-0 - Feasibility analysis of adaptable digital games for people with disabilities as a tool to support rehabilitation
Grantee:Talita Dias da Silva Magalhães
Support Opportunities: Research Grants - Innovative Research in Small Business - PIPE