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Towards augmented reality for corporate training

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Author(s):
Martins, Bruno Rodrigo ; Jorge, Joaquim Armando ; Zorzal, Ezequiel Roberto
Total Authors: 3
Document type: Journal article
Source: INTERACTIVE LEARNING ENVIRONMENTS; v. 31, n. 4, p. 19-pg., 2021-02-05.
Abstract

Studies indicate that Augmented Reality (AR) is quickly becoming an effective technology for training programs. This systematic literature review (SLR) aims to screen works published on AR for corporate training. We describe AR training applications, discuss current challenges, literature gaps, opportunities, and tendencies of corporate AR solutions. We structured a protocol to define keywords, semantics of research, and databases used as sources of this SLR. From a primary analysis, we considered 1952 articles in the review for qualitative synthesis. We selected 60 among the selected articles for this study. The survey shows a large number of 41.7% of applications focused on automotive and medical training. Additionally, 20% of selected publications use a camera-display with a tablet device, while 40% refer to head-mounted-displays, and many surveyed approaches (45%) adopt marker-based tracking. Results indicate that publications on AR for corporate training increased significantly in recent years. AR has been used in many areas, exhibiting high quality and provides viable approaches to On-The-Job training. Finally, we discuss future research issues related to increase relevance regarding AR for corporate training. (AU)

FAPESP's process: 18/20358-0 - Adaptive Augmented Reality Mobile with Gamification Techniques Applied to Teaching
Grantee:Ezequiel Roberto Zorzal
Support Opportunities: Scholarships abroad - Research