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From Behavior Modeling to Communication, 3D Presentation and Interaction: an M&S life cycle for serious games for training

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Author(s):
Rocha, Rafaela V. ; Campos, Marcio R. ; Boukerche, Azzedine ; Araujo, Regina B. ; Boukerche, A ; Cahill, V ; ElSaddik, A ; Theodoropoulos, G ; Walshe, R
Total Authors: 9
Document type: Journal article
Source: 2012 IEEE/ACM 16TH INTERNATIONAL SYMPOSIUM ON DISTRIBUTED SIMULATION AND REAL TIME APPLICATIONS (DS-RT); v. N/A, p. 8-pg., 2012-01-01.
Abstract

The convergence of training simulations with serious games can incite trainees to a more active participation, improving their learning experience and involvement. Games are difficult and expensive to develop thus, methodologies that support both reuse throughout the M&S lifecycle and interoperability are critical. There are different M&S methodologies proposed to facilitate the development of new serious games for training. However, these methodologies typically do not provide support to the whole M&S life cycle, from behavior modeling to communication and 3D presentation and interaction. In this paper, we introduce an M&S methodology to create, reuse and interoperate 3D serious games for training. We refined and validated this methodology by applying it in a practical undergrad discipline, in which students modeled dozens of emergency management training simulations: from START triage and fire fighting to emergency command and operations system. As results, we present a few developed scenarios. (AU)

FAPESP's process: 08/57870-9 - Critical Embedded Systems Institute
Grantee:Jose Carlos Maldonado
Support Opportunities: Research Projects - Thematic Grants
FAPESP's process: 10/07179-8 - Operation of a robotic arm by hadicapped people using a Wiimote
Grantee:Bruno Seiva Martins
Support Opportunities: Scholarships in Brazil - Scientific Initiation