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The Post-virtual Reality: From the Interactive Experience to the Connective Experience

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Author(s):
Borges, Eli, Jr. ; Di Felice, Massimo ; Brooks, AL ; Brooks, E ; Vidakis, N
Total Authors: 5
Document type: Journal article
Source: INTERACTIVITY, GAME CREATION, DESIGN, LEARNING, AND INNOVATION; v. 229, p. 9-pg., 2018-01-01.
Abstract

This paper aims to problematize the concept of "virtual reality" in light of the hypothesis that there is a contemporary transformation of the nature of the interaction between the spectator and the artwork. New technologies such as Google Tilt Brush, seem to require a new reading of this relationship, whose complexity suggests surpassing the limits of the notion of interactivity. In this sense, we present an alternative concept of "connectivity", which seeks to cover the three effects that we point on this transformation: the destabilization of conventional notions of time and space; the shuffling of notions of subject and object; the advent of a new form of fruition, which we propose to call "post-virtual reality". (AU)

FAPESP's process: 16/03588-7 - Between an aesthetics and an ethics of algorithms: presentation of the Algorithmic Form Theory (Fruition - Image - Action)
Grantee:Eli Borges Júnior
Support Opportunities: Scholarships in Brazil - Doctorate