Effects of virtual rehabilitation in postural control of patients with Parkinson D...
Assessment of the feasibility, safety, tolerability and acceptability of the immer...
Analysis of the effects of therapy with virtual electronic games in the quality of...
Comparative analysis of the effects of intervention with and without virtual reali...
Innovations in the assistive technology through games: a collaborative project to ...
Computerized game-based rehabilitation system for dynamic balance training in elderly
Automatic adaptation of serious games applied to virtual motor rehabilitation