The document in the contemporary scene - from the index to the symptom
Synchronic temporalities: the digital audiovisual narratives in electronic music
Motion capture based on low cost MEMS inertial and magnetic sensors applied to bio...
Grant number: | 12/09104-0 |
Support Opportunities: | Scholarships in Brazil - Master |
Start date: | July 01, 2012 |
End date: | June 30, 2014 |
Field of knowledge: | Linguistics, Literature and Arts - Arts - Video Arts |
Principal Investigator: | Artur Matuck |
Grantee: | Fernanda Albuquerque de Almeida |
Host Institution: | Escola de Comunicações e Artes (ECA). Universidade de São Paulo (USP). São Paulo , SP, Brazil |
Abstract Since 2000, the word Machinima is referred to the cinematic productions made in interactive virtual worlds as online electronic games. The technique gained prominence between the internet users because of its facilities of creating cinematic narratives; but among its many possibilities, there are artistic films with no connection to the storytelling. These examples make room for the review of the initial concepts proposed by the Academy of Machinima Arts and Sciences; they also make room for the investigation of what would be its possible developments besides cinematic narratives. Our main purpose is, therefore, to investigate how Machinima dialogues with the traditional cinematic techniques, including it in the contemporary creation processes which use new technologies. We also intend to accomplish a deep investigation about its complexity, pointing out what could be its future perspectives. | |
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