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Translation & Video Games: The Video Game Localization

Grant number: 12/21630-0
Support Opportunities:Scholarships in Brazil - Master
Start date: October 01, 2013
End date: May 31, 2015
Field of knowledge:Linguistics, Literature and Arts - Literature
Principal Investigator:John Milton
Grantee:Ricardo Vinicius Ferraz de Souza
Host Institution: Faculdade de Filosofia, Letras e Ciências Humanas (FFLCH). Universidade de São Paulo (USP). São Paulo , SP, Brazil

Abstract

Video games are undoubtedly one of the most popular forms of entertainment worldwide. And much of this success is due to translation: over the years, the increasing localization of games to various languages allowed video games to achieve a growing number of markets, which surely contributed to them stopping being seen as a mere laboratory experience and reach millions of homes across the globe. This project aims to analyze the relation between translation and video games from their beginning until the present day. Furthermore, it also intends, through the analyses of a number of games, to provide an overview on how this relation works under the Brazilian context, addressing the characteristics and specificities that video game localization has been showing over time.

News published in Agência FAPESP Newsletter about the scholarship:
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Academic Publications
(References retrieved automatically from State of São Paulo Research Institutions)
SOUZA, Ricardo Vinicius Ferraz de. Translation and Video Games: a historical-descriptive perspective about Video Game localization in Brazil. 2015. Master's Dissertation - Universidade de São Paulo (USP). Faculdade de Filosofia, Letras e Ciências Humanas (FFLCH/SBD) São Paulo.