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Association between digital games and impulsivity: a systematic review

Grant number: 20/12313-7
Support Opportunities:Scholarships in Brazil - Scientific Initiation
Effective date (Start): December 01, 2020
Effective date (End): November 30, 2021
Field of knowledge:Humanities - Psychology - Human Development Psychology
Principal Investigator:André Luiz Monezi Andrade
Grantee:Fernanda Beatriz Hodar Lobato
Host Institution: Centro de Ciências da Vida. Pontifícia Universidade Católica de Campinas (PUC-CAMP). Campinas , SP, Brazil


The popularity of videogames, enabled by technological advances, has risen interest in understanding aspects related to excessive use. This has made researches about digital games an upward field, being presented as "internet gaming disorder" in the DSM-5, under conditions for further research. Although there are many studies that address the association between digital games exposure and variables such as aggression, or other comorbidities, impulsivity remains as a recent field of study, even though it is considered a key element to understanding psychopathologies. Studies have shown that different types of impulsivity are related to other pathologies, making it necessary to observe how it occurs as a part of the psychological process related to digital games. Objectives: To investigate variables in a possible association between impulsivity and videogame dependency, while comparing sociodemographic characteristics and analyzing circumstances of said relation. Method: this is a systematic review, whose research question strategy will be developed using the PICOS model. The revision will be registered in PROSPERO and carried through using the following databases: BVS, Ebsco (CINAHL), PubMed, PsycNET, Scopus, and Web of Science, with articles in Portuguese, English, and Spanish. The articles will be analyzed in the Rayyan QCR software using the acronym PRISMA. Expected Results: To identify an association between the studied variables in the population, with concomitant influence between them. It is also hoped to verify that videogame dependency is a predictive factor to impulsivity. (AU)

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