Second-person externalism: the atribution of personal states mediated by wearable ...
Socio-enactive systems: investigating new dimensions in the design of interaction ...
Development of a sensory environment capable of immersing the client of a banking ...
Interactive documents for the specialized data collection of everyday experiences:...
Arte Factus: study and socially aware design of socioenactive digital artifacts
Prototype of a sensory environment capable of providing an immersive and monitored...