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Socio-enactive systems: investigating new dimensions in the design of interaction mediated by information and communication technologies

Abstract

The presence of new technologies and new forms of interaction (tangible, wearable and natural interfaces), coupled with the ubiquity of computing and social networks, present challenges that require the consideration of new factors (emotional, physical and cultural) in computer systems design made of human and technological processes, dynamically linked (socio-enactive systems). Such systems represent a complex scenario for which there is still no theoretical and methodological basis (and not practical experiences) suitable for its design. The ways people will interact in socio-enactive environments is not easy to explain and to predict at design time. Consequently, the essence of how to develop systems of this nature requires the treatment of technological aspects in which the consideration of the social dynamic is enhanced by concepts such as Universal and Participatory Access, Affective Computing, Ubiquitous, Values and Pragmatics. This project aims to build a conceptual framework from experimenting with different scenarios, to instrumentalize those involved with the design and development of such systems to produce technological solutions that effectively take into account the cultural context of those who participate, including their differences, needs, preferences, abilities and values. This framework will articulate the use of new tangible, wearable and natural interfaces technologies with the concept of pragmatic web for socially responsible design in different contexts. The knowledge produced by the project has the potential to influence how interactive systems are understood and designed. (AU)

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VEICULO: TITULO (DATA)
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Scientific publications (24)
(References retrieved automatically from Web of Science and SciELO through information on FAPESP grants and their corresponding numbers as mentioned in the publications by the authors)
TAYPE ESPINOZA, GEOVANNA EVELYN; CALANI BARANAUSKAS, MARIA CECILIA; KEMCZINSKI, A; SANTOS, CQ; TREVISAN, DG; GASPARINI, I; ZAINA, L; PEREIRA, M; MOTA, M; VILLELA, MLB; et al. Motivation, Persuasion and Healthy Eating: a Case Study on a Socially-Aware Persuasive System Design. IHC 2020: PROCEEDINGS OF THE 19TH BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTING SYSTEMS, v. N/A, p. 10-pg., . (15/16528-0)
MENDEZ MENDOZA, YUSSELI LIZETH; BARANAUSKAS, M. CECILIA C.; DESANTANA, VF; KRONBAUER, A; FERREIRA, JJ; VIEIRA, V; GUIMARAES, RL; SANTOS, CAS. TangiTime: Designing a (Socio)enactive Experience for Deep Time in an Educational Exhibit. PROCEEDINGS OF THE 18TH BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTING SYSTEMS (IHC 2019), v. N/A, p. 11-pg., . (15/16528-0)
VALENTE, JOSE ARMANDO; CACEFFO, RICARDO; BONACIN, RODRIGO; DOS REIS, JULIO CESAR; GONCALVES, DIEGO ADDAN; BARANAUSKAS, MARIA CECILIA CALANI. Embodied-based environment for kindergarten children: Revisiting constructionist ideas. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, v. 52, n. 3, p. 986-1003, . (15/24300-9, 18/06416-8, 14/07502-4, 15/16528-0)
MARGARETH LIMA MAIKE, VANESSA REGINA; BARANAUSKAS, M. CECILIA C.; SCHMORROW, DD; FIDOPIASTIS, CM. An Enactive Perspective on Emotion: A Case Study on Monitoring Brainwaves. AUGMENTED COGNITION, AC 2019, v. 11580, p. 18-pg., . (15/24300-9, 15/16528-0)
DUARTE, EMANUEL FELIPE; BARANAUSKAS, M. CECILIA C.. Experience-Based Constructionism as a Basis for HCI Education: A Case Study. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, v. N/A, p. 21-pg., . (15/16528-0, 20/04242-2)
MENDEZ MENDOZA, YUSSELI LIZETH; BARANAUSKAS, M. CECILIA C.; AGREDO-DELGADO, V; RUIZ, PH; VILLALBA-CONDORI, KO. Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study. HUMAN-COMPUTER INTERACTION, HCI-COLLAB 2020, v. 1334, p. 10-pg., . (20/03503-7, 15/16528-0)
DE OLIVEIRA GAIA PIMENTA, JOSIANE ROSA; DUARTE, EMANUEL FELIPE; BARANAUSKAS, M. CECILIA C.; MEDEIROS, CLAUDIA BAUZER. UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios. INTERACTING WITH COMPUTERS, v. N/A, p. 14-pg., . (15/16528-0, 13/08293-7)
DOS REIS, JULIO CESAR; LOMBELLO, LUMA OLIVEIRA; BONACIN, RODRIGO; IEEE. Soft Ontologies as Fuzzy RDF Statements. 2019 IEEE 28TH INTERNATIONAL CONFERENCE ON ENABLING TECHNOLOGIES: INFRASTRUCTURE FOR COLLABORATIVE ENTERPRISES (WETICE), v. N/A, p. 6-pg., . (17/02325-5, 15/16528-0, 18/06416-8)
DUARTE, EMANUEL FELIPE; GONCALVES, FABRICIO MATHEUS; BARANAUSKAS, M. CECILIA C.; MCKAY, D; WAYCOTT, J; MORRISON, A; CHOI, JHJ; LUGMAYR, A; BILLINGHURST, M; KELLY, R; et al. InstInt: Enacting a Small-scale Interactive Installation Through Co-design. PROCEEDINGS OF THE 30TH AUSTRALIAN COMPUTER-HUMAN INTERACTION CONFERENCE (OZCHI 2018), v. N/A, p. 11-pg., . (15/24300-9, 15/16528-0, 17/06762-0)
NICASTRO, FLAVIO; BARANAUSKAS, M. CECILIA C.; TORRES, RICARDO DA S.; MCLAREN, B; REILLY, R; ZVACEK, S; UHOMOIBHI, J. A Methodology to Conduct Computational Thinking Activities in Children's Educational Context. CSEDU: PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 2, v. N/A, p. 8-pg., . (15/16528-0)
DUARTE, EMANUEL FELIPE; MENDOZA, YUSSELI LIZETH MENDEZ; BARANAUSKAS, M. CECILIA C.; ACM. InsTime: A Case Study on the Co-design of Interactive Installations on Deep Time. PROCEEDINGS OF THE 2020 ACM DESIGNING INTERACTIVE SYSTEMS CONFERENCE (DIS 2020), v. N/A, p. 12-pg., . (15/24300-9, 15/16528-0, 17/06762-0)
BUCHDID, SAMUEL B.; PEREIRA, ROBERTO; BARANAUSKAS, M. CECILIA C.. Pro-IDTV: A sociotechnical process model for designing IDTV applications. JOURNAL OF SYSTEMS AND SOFTWARE, v. 154, p. 234-254, . (15/24300-9, 15/16528-0)
CARBAJAL, MARLENY LUQUE; BARANAUSKAS, M. CECILIA C.; DESANTANA, VF; KRONBAUER, A; FERREIRA, JJ; VIEIRA, V; GUIMARAES, RL; SANTOS, CAS. Using Ethnographic Data to Support Preschool Children's Game Design. PROCEEDINGS OF THE 18TH BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTING SYSTEMS (IHC 2019), v. N/A, p. 10-pg., . (15/16528-0)
MURIANA, LUA MARCELO; CALANI BARANAUSKAS, MARIA CECILIA; KUROSU, M. Technological Influence on Self-esteem: Towards a Research Agenda Through a Systematic Literature Review. HUMAN-COMPUTER INTERACTION: THEORY, METHODS AND TOOLS, HCII 2021, PT I, v. 12762, p. 21-pg., . (15/16528-0)
GONCALVES, DIEGO ADDAN; CACEFFO, RICARDO EDGARD; CALANI BARANAUSKAS, MARIA CECILIA; KUROSU, M. Analysis of Emotion in Socioenactive Systems. HUMAN-COMPUTER INTERACTION: THEORY, METHODS AND TOOLS, HCII 2021, PT I, v. 12762, p. 10-pg., . (19/12225-3, 15/24300-9, 15/16528-0)
BARANAUSKAS, M. CECILIA CALANI; ACM. Being Socially Aware in Technology Design. EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21), v. N/A, p. 2-pg., . (15/16528-0)
NOBRE DE QUEIROZ, MARIA JESCA; DUARTE, EMANUEL FELIPE; DOS REIS, JULIO CESAR; DE OLIVEIRA GAIA PIMENTA, JOSIANE ROSA; FILIPE, J; SMIALEK, M; BRODSKY, A; HAMMOUDI, S. Imagination on Interactive Installations: A Systematic Literature Review. ICEIS: PROCEEDINGS OF THE 24TH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS - VOL 2, v. N/A, p. 12-pg., . (20/04242-2, 15/16528-0)
MURIANA, LUA MARCELO; CALANI BARANAUSKAS, MARIA CECILIA; FREIRE, AP; MARQUES, ABD; SANTOS, CQ; MACIEL, C; MONTEIRO, IT; RODRIGUES, MRD; PICCOLO, LSG; MULLER, L; et al. Affecting User's Self-esteem: Analysis under the Self-determination Theory Perspective and Design Recommendations. PROCEEDINGS OF THE 20TH BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTING SYSTEMS (IHC 2021), v. N/A, p. 12-pg., . (15/16528-0)
VIEIRA COELHO, RAQUEL DA SILVA; SELLERI, FERNANDO; DOS REIS, JULIO CESAR; DANTAS PEREIRA, FRANCISCO EDENEZIANO; BONACIN, RODRIGO; ZAPHIRIS, P; IOANNOU, A. An Ontology-based Approach to Annotating Enactive Educational Media: Studies in Math Learning. LEARNING AND COLLABORATION TECHNOLOGIES: DESIGNING THE LEARNER AND TEACHER EXPERIENCE, LCT 2022, PT I, v. 13328, p. 20-pg., . (15/16528-0)
CARBAJAL, MARLENY LUQUE; BARANAUSKAS, M. CECILIA C.; KEMCZINSKI, A; SANTOS, CQ; TREVISAN, DG; GASPARINI, I; ZAINA, L; PEREIRA, M; MOTA, M; VILLELA, MLB; et al. Analyzing the Socioenactive Dimensions of Creative Learning Environments with Preschool Children. IHC 2020: PROCEEDINGS OF THE 19TH BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTING SYSTEMS, v. N/A, p. 10-pg., . (15/16528-0)
BARANAUSKAS, MARIA CECILIA CALANI; DUARTE, EMANUEL FELIPE; VALENTE, JOSE A.. Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design Scenarios. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, v. N/A, p. 16-pg., . (20/04242-2, 15/16528-0)
DUARTE, EMANUEL FELIPE; BARANAUSKAS, M. CECILIA C.; KUROSU, M. InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art. HUMAN-COMPUTER INTERACTION: THEORIES, METHODS, AND HUMAN ISSUES, HCI INTERNATIONAL 2018, PT I, v. 10901, p. 20-pg., . (15/16528-0, 17/06762-0)
GONCALVES, DIEGO ADDAN; CALANI BARANAUSKAS, MARIA CECILIA; DOS REIS, JULIO CESAR; TODT, EDUARDO; FILIPE, J; SMIALEK, M; BRODSKY, A; HAMMOUDI, S. Facial Expressions Animation in Sign Language based on Spatio-temporal Centroid. PROCEEDINGS OF THE 22ND INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS (ICEIS), VOL 2, v. N/A, p. 13-pg., . (19/12225-3, 15/24300-9, 15/16528-0)
BARANAUSKAS, M. CECILIA C.; GUTIERREZ POSADA, JULIAN E.; ACM. Tangible and Shared Storytelling: Searching for the Social Dimension of Constructionism. PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC 2017), v. N/A, p. 11-pg., . (15/16528-0)