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Evaluation of socioenactive systems

Grant number: 20/04242-2
Support Opportunities:Scholarships in Brazil - Post-Doctoral
Effective date (Start): May 01, 2020
Effective date (End): February 28, 2023
Field of knowledge:Physical Sciences and Mathematics - Computer Science - Computing Methodologies and Techniques
Principal Investigator:Maria Cecilia Calani Baranauskas
Grantee:Emanuel Felipe Duarte
Host Institution: Instituto de Computação (IC). Universidade Estadual de Campinas (UNICAMP). Campinas , SP, Brazil
Associated research grant:15/16528-0 - Socio-enactive systems: investigating new dimensions in the design of interaction mediated by information and communication technologies, AP.TEM

Abstract

Cognition and knowledge depend on our existence in the world that is inseparable from our bodies, our language and our social history (Varela, Thompson, & Rosch, 1991). Perceptions, gestures and movements, becoming fundamental elements for interaction with the system, also become fundamental elements for cognition, which acquires a character of corporeality and incorporation into the user's actions (embodied cognition). In the same way, embodied interaction can be interpreted as an approach to design that emphasizes the relationship between action and meaning as part of a larger system (Dourish, 2001). The vision of embodied interaction redefines the phenomenological relationship of man with space and in the space, in an interactive system that is infiltrated in people's daily lives: pervasive and ubiquitous computing allow the application of a design that unites the advantages of the interface and computing with the three-dimensional handling typical of physical artifacts. Assessments are necessary to answer questions that arise during the design and development of these systems. In these interactive systems, the user's action can be considered an "enação" (trad. Portuguese from English enaction), that is, a mode of interaction with the environment that is based on the knowledge acquired through physical actions and sensory-motor skills and by coordinating the affordances of action and perception (Visell, 2009). The annulment of the rigid separation between subject and object, that is, between user and system, creates a coupling of the user with the environment, in which the physical elements are combined with the digital elements, forming a complex system that does not try to imitate the real world, but it creates a new world characterized as an "enactive" system that dynamically links human and technological processes (Kaipainen et al., 2011). In this new scenario, Human-Computer Interaction (IHC) currently finds numerous challenges to face, focusing mainly: 1) on a better understanding of the capabilities of these new technologies, 2) on the formation of a language to describe and evaluate the interfaces and 3) on definition of methodologies to measure performances (Calderon, Fels, de Oliveira, & Anacleto, 2012; Seow, Wixon, Morrison, & Jacucci, 2010). This research project aims to devise original techniques for evaluating socioenactive systems. Expected results involve the articulation of a theoretical-methodological framework for the evaluation of socio-enactive systems in relation to their practical and experimental effects under / in the tensions between the physical world and the digital world, individually and collectively. (AU)

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Scientific publications
(References retrieved automatically from Web of Science and SciELO through information on FAPESP grants and their corresponding numbers as mentioned in the publications by the authors)
NOBRE DE QUEIROZ, MARIA JESCA; DUARTE, EMANUEL FELIPE; DOS REIS, JULIO CESAR; DE OLIVEIRA GAIA PIMENTA, JOSIANE ROSA; FILIPE, J; SMIALEK, M; BRODSKY, A; HAMMOUDI, S. Imagination on Interactive Installations: A Systematic Literature Review. ICEIS: PROCEEDINGS OF THE 24TH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS - VOL 2, v. N/A, p. 12-pg., . (20/04242-2, 15/16528-0)
BARANAUSKAS, MARIA CECILIA CALANI; DUARTE, EMANUEL FELIPE; VALENTE, JOSE A.. Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design Scenarios. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, v. N/A, p. 16-pg., . (20/04242-2, 15/16528-0)
DUARTE, EMANUEL FELIPE; BARANAUSKAS, M. CECILIA C.. Experience-Based Constructionism as a Basis for HCI Education: A Case Study. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, v. N/A, p. 21-pg., . (15/16528-0, 20/04242-2)

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