Gamified application with ventilatory biofeedback for monitoring and optimizing at...
Scientific Validation of Therapeutic Games with Biofeedback for Promoting Emotiona...
Development of an application with a playful interface for the practice of control...
Training inhibitory control through videogame use by adolescents with Attention De...
Computer game to identify features of the attention deficit / hyperactivity disord...
Evaluation of Interactive Graphic Tools for Monitoring and Therapeutic Intervention.
VIVER - visão para aprender - Multimodal platform using Artificial Intelligence fo...