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(Reference retrieved automatically from Web of Science through information on FAPESP grant and its corresponding number as mentioned in the publication by the authors.)

Short-term motor learning through nonimmersive virtual reality task in individuals with down syndrome

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Author(s):
de Mello Monteiro, Carlos Bandeira ; da Silva, Talita Dias ; de Abreu, Luiz Carlos ; Fregni, Felipe ; de Araujo, Luciano Vieira ; Inocencio Borba Ferreira, Fernando Henrique ; Leone, Claudio
Total Authors: 7
Document type: Journal article
Source: BMC Neurology; v. 17, APR 14 2017.
Web of Science Citations: 10
Abstract

Background: Down syndrome (DS) has unique physical, motor and cognitive characteristics. Despite cognitive and motor difficulties, there is a possibility of intervention based on the knowledge of motor learning. However, it is important to study the motor learning process in individuals with DS during a virtual reality task to justify the use of virtual reality to organize intervention programs. The aim of this study was to analyze the motor learning process in individuals with DS during a virtual reality task. Methods: A total of 40 individuals participated in this study, 20 of whom had DS (24 males and 8 females, mean age of 19 years, ranging between 14 and 30 yrs.) and 20 typically developing individuals (TD) who were matched by age and gender to the individuals with DS. To examine this issue, we used software that uses 3D images and reproduced a coincidence-timing task. Results: The results showed that all individuals improved performance in the virtual task, but the individuals with DS that started the task with worse performance showed higher difference from the beginning. Besides that, they were able to retain and transfer the performance with increase of speed of the task. Conclusion: Individuals with DS are able to learn movements from virtual tasks, even though the movement time was higher compared to the TD individuals. The results showed that individuals with DS who started with low performance improved coincidence-timing task with virtual objects, but were less accurate than typically developing individuals. (AU)

FAPESP's process: 12/16970-6 - Motor learning in muscular dystrophy: maze task on the computer
Grantee:Carlos Bandeira de Mello Monteiro
Support type: Regular Research Grants
FAPESP's process: 13/00619-0 - Motor learning through virtual reality in cerebral palsy
Grantee:Carlos Bandeira de Mello Monteiro
Support type: Scholarships abroad - Research