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Motor learning of dynamic balance control in children with and without developmental coordination disorder in Brazil using active video games

Grant number: 18/10081-1
Support type:Research Grants - Visiting Researcher Grant - International
Duration: October 01, 2018 - October 16, 2018
Field of knowledge:Health Sciences - Physiotherapy and Occupational Therapy
Principal researcher:Eloisa Tudella
Grantee:Eloisa Tudella
Visiting researcher: Lemke Dorothee Jelsma
Visiting researcher institution: University of Groningen, Netherlands
Home Institution: Centro de Ciências Biológicas e da Saúde (CCBS). Universidade Federal de São Carlos (UFSCAR). São Carlos , SP, Brazil

Abstract

Children with Developmental Coordination Disorder (DCD) frequently experience balance problems. Importantly, virtual reality games lend improvements on the balance e can facilitate the transfer to daily functional activities. The general objective of this study is to investigate whether the amount of motor learning through intervention differs between children with and without DCD and if the improvement in dynamic balance control is dependent of games (Wii Fit or Kinect) played during the intervention. Children aged range 7-12 years will be assign at schools in Sao Carlos and they will assessed by these instruments: Developmental Coordination Disorder Questionnaire (DCDQ); Movement Assessment Battery for Children - 2; Bruininks Oseretsky test of motor proficiency - 2; Functional strength Measure (FSM); The 10x5-meter Sprint test; Parent Questionnaire; Strengths and Difficulties Questionnaire (SDQ); Körperkoordinationstest Für Kinder (KTK); TDC-Daily Test; Physical Activity Questionnaire for Children - PAQ-C; Anthropometric assessment; Spence Children's Anxiety Scale - SCAS-Brasil; e Force Platform. The children DCD identification will be based on Diagnostic and Statistical Manual of Mental Disorders - Fifth edition (DSM-5) and those with typical development will take part of control group. All children will be assessed pre and post interventions by trained assessors. The intervention will carry out with Nintendo Wii or Xbox Kinect for 20 minutes, twice a week over five weeks. Children can play several games in random order choosing their preferred games out of 10 preselected Wii Fit or Kinect balance games. The total sample size (with an effect size of 0.8) was calculated. Accordingly, it was established that 25 participants per group were needed to enter this study in order to detect a difference between the groups at a 0.05 significance level with a power of 0.8. Data will be analyzed using the Statistical Package for Social Sciences (Windows version 24.0). (AU)

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Scientific publications
(References retrieved automatically from Web of Science and SciELO through information on FAPESP grants and their corresponding numbers as mentioned in the publications by the authors)
SMITS-ENGELSMAN, BOUWIEN C. M.; BONNEY, EMMANUEL; CAVALCANTE NETO, JORGE LOPES; JELSMA, DOROTHEE L.. Feasibility and content validity of the PERF-FIT test battery to assess movement skills, agility and power among children in low-resource settings. BMC PUBLIC HEALTH, v. 20, n. 1, . (18/10081-1)

Please report errors in scientific publications list by writing to: cdi@fapesp.br.