The growth of digital communication networks in contemporaneity has expanded the possibilities of socialization by providing infinite ways of community creation and spaces for interaction among people. However, the birth of cyberculture depended first on the development of interface projects to make the dialogue between people and machines practicable. The interface designers come up at this point as facilitators in the process of immersion of the human body in digital environments, what imposes new challenges of perception; cognition and displacement for the man. Within the people who have worked with these issues, artists and performance groups stand out, and they seem interested in trying new ways of acting on human body action connected to networks, creating interactive interfaces in sites, games, among other spaces and technologies. Having as a focus of analysis the issues exposed above, the following research proposes to investigate the interface projects which have been created by performers and art groups for the existence or the connection of man inside the cyberspace, mainly expressions that question the subject of matter of the body in interaction with the networks. As methodology, the research will be supported by transdisciplinarity, searching for a less specialized knowledge of this theme, which is subject of interest of a variety of disciplines and which naturally must not be observed in a fragmented way. Therefore, the research will use a heterogeneous bibliography with the aid of theoreticians from the computer, arts, philosophy and design field, but it will be based mainly on Gilles Deleuze and Felix Guatarri studies and more specifically in the rhizome concept as strategy to guide the researcher on the comprehension of the context in which the study seeks to investigate.
News published in Agência FAPESP Newsletter about the scholarship: