Videogames and knowledge production in a post-historic era: Problematizations in t...
Understanding M.E.D.I.A. (Media, Entertainment, Design, Information and Arts): The...
Reconstruction of knowledge at the interface between the playful, adolescent sexua...
Experimental procedure for evaluating creative problem solving in humans
Development and evaluation of an educational video game for children with type 1 D...
Assessment of the feasibility, safety, tolerability and acceptability of the immer...
Optimizing urban blocks: generative-performative methods for improving sustainability