Architecture to support Ubiquitous Applications and the Active Learning Environment
Serious game m-Baby and e-Baby: contributions of emotional design for education in...
SPIRA-BM: biomarkers for respiratory conditions on mobile devices using audio anal...
Development of a sensory environment capable of immersing the client of a banking ...
An educational methodology for promoting active learning through a dynamic content...
Identification of molecular profiles in the rare genetic syndrome associated with ...
Development of Mobile App for calculation of biometric parameters for ophthalmic l...