Scholarship 17/18359-6 - Arquitetura de software, Jogos de computador - BV FAPESP
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The software architecture of economy mechanics in digital games

Grant number: 17/18359-6
Support Opportunities:Scholarships in Brazil - Doctorate
Start date until: June 01, 2018
End date until: January 31, 2021
Field of knowledge:Physical Sciences and Mathematics - Computer Science - Computer Systems
Principal Investigator:Fabio Kon
Grantee:Wilson Kazuo Mizutani
Host Institution: Instituto de Matemática e Estatística (IME). Universidade de São Paulo (USP). São Paulo , SP, Brazil

Abstract

Games can be seen as systems based on rules called "mechanics". Over the years, the implementation of recurring mechanics in digital games led to the development of reusable software creation tools - such as game engines - and engineering techniques that speed up the development process. For instance, most popular game engines provide their own subsystems for simulating physics since it is a very common type of mechanic in games. Consequently, academic study of physics simulation in games is flourishing. The same is not true, despite their widespread and distinctive presence in games, for economy mechanics, which dictate how in-game resources (health, points, items, etc.) interact. This happens because they are usually very tied to the specific nature of each game, preventing general-purpose tools from supporting their direct development. In this doctoral research, we will design and validate a software reference architecture - instead of a specific game engine and subsystem - for economy mechanics with the intention of reducing the effort of creating the corresponding gameplay content, especially in large instances. For that, we will investigate the state-of-the-art and state-of-the-practice of this kind of software architecture application in games through a systematic literature review, structured interviews with professional game developers, and systematic inspection of successful game and game engine implementations. Using the findings obtained from such methods, we will formulate system requirements to design a software reference architecture for implementing economy mechanics in game with content-rich gameplay. We will then validate the proposed software reference architecture through a reference implementation with a case study and a quasi-experiment. (AU)

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Scientific publications
(References retrieved automatically from Web of Science and SciELO through information on FAPESP grants and their corresponding numbers as mentioned in the publications by the authors)
MIZUTANI, WILSON K.; DAROS, VINICIUS K.; KON, FABIO. Software architecture for digital game mechanics: A systematic literature review. ENTERTAINMENT COMPUTING, v. 38, . (17/18359-6)
MIZUTANI, WILSON KAZUO; KON, FABIO; IEEE. Unlimited Rulebook: a Reference Architecture for Economy Mechanics in Digital Games. IEEE 17TH INTERNATIONAL CONFERENCE ON SOFTWARE ARCHITECTURE (ICSA 2020), v. N/A, p. 11-pg., . (17/18359-6)
Academic Publications
(References retrieved automatically from State of São Paulo Research Institutions)
MIZUTANI, Wilson Kazuo. The Unlimited Rulebook: architecting the economy mechanics of games. 2021. Doctoral Thesis - Universidade de São Paulo (USP). Instituto de Matemática e Estatística (IME/SBI) São Paulo.

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