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Scalability study of event-driven servers in multi-processed systems: a complete case study

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Author(s):
Daniel de Angelis Cordeiro
Total Authors: 1
Document type: Master's Dissertation
Press: São Paulo.
Institution: Universidade de São Paulo (USP). Instituto de Matemática e Estatística (IME/SBI)
Defense date:
Examining board members:
Alfredo Goldman Vel Lejbman; Renato Fontoura de Gusmão Cerqueira; Marco Dimas Gubitoso
Advisor: Alfredo Goldman Vel Lejbman
Abstract

The explosive growth in the number of Internet users made software architects reevaluate issues related to the scalability of services deployed on a large scale. It is still challenging to design software architectures that do not experience performance degradation when the concurrent access increases. In this work, we investigate the impact of the operating system in issues related to performance, parallelization, and scalability of interactive multiplayer games. Particularly, we study and extend the interactive, multiplayer game QuakeWorld, made publicly available by id Software under GPL license. We have created a new parallelization model for Quake\'s distributed simulation and implemented that model in QuakeWorld server with adaptations that allows the operating system to manage the execution of the generated workload in a more convenient way. (AU)