Advanced search
Start date
Betweenand
(Reference retrieved automatically from Web of Science through information on FAPESP grant and its corresponding number as mentioned in the publication by the authors.)

PSQP: Puzzle Solving by Quadratic Programming

Full text
Author(s):
Andalo, Fernanda A. ; Taubin, Gabriel ; Goldenstein, Siome
Total Authors: 3
Document type: Journal article
Source: IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE; v. 39, n. 2, p. 385-396, FEB 2017.
Web of Science Citations: 9
Abstract

In this article we present the first effective method based on global optimization for the reconstruction of image puzzles comprising rectangle pieces-Puzzle Solving by Quadratic Programming (PSQP). The proposed novel mathematical formulation reduces the problem to the maximization of a constrained quadratic function, which is solved via a gradient ascent approach. The proposed method is deterministic and can deal with arbitrary identical rectangular pieces. We provide experimental results showing its effectiveness when compared to state-of-the-art approaches. Although the method was developed to solve image puzzles, we also show how to apply it to the reconstruction of simulated strip-shredded documents, broadening its applicability. (AU)

FAPESP's process: 12/50468-6 - Vision for the blind: translating 3D visual concepts into 3D auditory clues
Grantee:Siome Klein Goldenstein
Support Opportunities: Research Grants - Research Partnership for Technological Innovation - PITE