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Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study

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Author(s):
Mendez Mendoza, Yusseli Lizeth ; Baranauskas, M. Cecilia C. ; Agredo-Delgado, V ; Ruiz, PH ; Villalba-Condori, KO
Total Authors: 5
Document type: Journal article
Source: HUMAN-COMPUTER INTERACTION, HCI-COLLAB 2020; v. 1334, p. 10-pg., 2020-01-01.
Abstract

A multitude of methods for evaluating the interaction and experience exists, but there is a lack of discussion on methods that evaluate the experience in enactive and socioenactive scenarios. In this work, we investigate whether current evaluation methods are sufficient to evaluate the socioenactive experience that emerges of the coupling of three main elements (physical, digital, and social) as part of those scenarios. We conducted a case study to evaluate the experience resulting from the interaction with TangiTime, a tangible tabletop installation, using the AttrakDiff questionnaire as an evaluation method for the socioenactive experience. Based on findings from this case study, we provide insights on other design aspects to be covered in the evaluation of socioenactive scenarios. (AU)

FAPESP's process: 20/03503-7 - Computational infrastructure development for interactive arts museum
Grantee:Yusseli Lizeth Méndez Mendoza
Support Opportunities: Scholarships in Brazil - Technical Training Program - Technical Training
FAPESP's process: 15/16528-0 - Socio-enactive systems: investigating new dimensions in the design of interaction mediated by information and communication technologies
Grantee:Maria Cecilia Calani Baranauskas
Support Opportunities: Research Projects - Thematic Grants