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How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education

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Author(s):
Toda, Armando M. ; Palomino, Paula T. ; Oliveira, Wilk ; Rodrigues, Luiz ; Klock, Ana C. T. ; Gasparini, Isabela ; Cristea, Alexandra, I ; Isotani, Seiji
Total Authors: 8
Document type: Journal article
Source: EDUCATIONAL TECHNOLOGY & SOCIETY; v. 22, n. 3, p. 14-pg., 2019-07-01.
Abstract

One of the main goals of gamification in educational settings is to increase student motivation and engagement. To facilitate the design of gamified educational systems, in recent years, studies have proposed various approaches (e.g., methodologies, frameworks and models). One of the main problems, however, is that most of these approaches are theoretical, and do not provide a proof-of-concept. This paper advances the state of the art by providing a practical way to help implement this kind of system. In this study, we present, for the first time, how one can apply gamification elements in a learning system using the Design Sprint method, to guide designers and developers on replicating this process. Additionally, as starting point, we use a taxonomy composed of 21 game elements, proposed to be used within learning environments, organised into five game element categories, according to their goal/usage. Our main contribution is to present how to systematically implement the gamification elements focused on educationalends, which is of special value to practitioners, designers and developers. (AU)

FAPESP's process: 18/15917-0 - Gamification of virtual learning environments: a narrative and user experience approach
Grantee:Paula Toledo Palomino
Support Opportunities: Scholarships in Brazil - Doctorate
FAPESP's process: 18/11180-3 - A Data-Driven Recommendation System for Supporting Educational Gamification Planning
Grantee:Armando Maciel Toda
Support Opportunities: Scholarships abroad - Research Internship - Doctorate
FAPESP's process: 18/07688-1 - Design and automatic detection of flow experience in students and teachers in gamified intelligent educational systems
Grantee:Wilk Oliveira dos Santos
Support Opportunities: Scholarships in Brazil - Doctorate
FAPESP's process: 16/02765-2 - Gamify - A method to apply gamification concepts in software processes and educational applications
Grantee:Armando Maciel Toda
Support Opportunities: Scholarships in Brazil - Doctorate