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A Tight Lower Bound for an Online Hypercube Packing Problem and Bounds for Prices of Anarchy of a Related Game

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Author(s):
Kohayakawa, Yoshiharu ; Miyazawa, Flavio Keidi ; Wakabayashi, Yoshiko ; Bender, MA ; FarachColton, M ; Mosteiro, MA
Total Authors: 6
Document type: Journal article
Source: LATIN 2018: THEORETICAL INFORMATICS; v. 10807, p. 15-pg., 2018-01-01.
Abstract

We prove a tight lower bound on the asymptotic performance ratio. of the bounded space online d-hypercube bin packing problem, solving an open question raised in 2005. In the classic d-hypercube bin packing problem, we are given a sequence of d-dimensional hypercubes and we have an unlimited number of bins, each of which is a d-dimensional unit hypercube. The goal is to pack (orthogonally) the given hypercubes into the minimum possible number of bins, in such a way that no two hypercubes in the same bin overlap. The bounded space online d-hypercube bin packing problem is a variant of the d-hypercube bin packing problem, in which the hypercubes arrive online and each one must be packed in an open bin without the knowledge of the next hypercubes. Moreover, at each moment, only a constant number of open bins are allowed (whenever a new bin is used, it is considered open, and it remains so until it is considered closed, in which case, it is not allowed to accept new hypercubes). Epstein and van Stee (SIAM J Comput 35(2): 431-448, 2005) showed that rho is Omega(log d) and O(d/log d), and conjectured that it is Theta(log d). We show that rho is in fact Theta(d/log d). To obtain this result, we elaborate on some ideas presented by those authors, and go one step further showing how to obtain better (offline) packings of certain special instances for which one knows how many bins any bounded space algorithm has to use. Our main contribution establishes the existence of such packings, for large enough d, using probabilistic arguments. Such packings also lead to lower bounds for the prices of anarchy of the selfish d-hypercube bin packing game. We present a lower bound of Omega(d/log d) for the pure price of anarchy of this game, and we also give a lower bound of Omega(log d) for its strong price of anarchy. (AU)

FAPESP's process: 13/03447-6 - Combinatorial structures, optimization, and algorithms in theoretical Computer Science
Grantee:Carlos Eduardo Ferreira
Support Opportunities: Research Projects - Thematic Grants
FAPESP's process: 15/11937-9 - Investigation of hard problems from the algorithmic and structural stand points
Grantee:Flávio Keidi Miyazawa
Support Opportunities: Research Projects - Thematic Grants
FAPESP's process: 13/07699-0 - Research, Innovation and Dissemination Center for Neuromathematics - NeuroMat
Grantee:Oswaldo Baffa Filho
Support Opportunities: Research Grants - Research, Innovation and Dissemination Centers - RIDC
FAPESP's process: 16/23552-7 - Cutting and Packing Problems: Practical and Theoretical Approaches
Grantee:Rafael Crivellari Saliba Schouery
Support Opportunities: Regular Research Grants
FAPESP's process: 16/01860-1 - Cutting, packing, lot-sizing, scheduling, routing and location problems and their integration in industrial and logistics settings
Grantee:Reinaldo Morabito Neto
Support Opportunities: Research Projects - Thematic Grants