Advanced search
Start date

Educational games as a tool for experiential and significative learning on global climate changes and its effects on coastal and marine ecosystems.


The scientific concept of "Climate Change" is very difficult for most of the population e there is a tendency to understand it as an abstract problem, distant in time and dislodged in space. Therefore, it is important to promote education in all learning spaces, based on the deepening of knowledge on the subject by, for example, the preparation of teaching materials with accumulated interdisciplinary knowledge on climate and global climate changes. The present project proposes the development, implementation and testing of two educational interdisciplinary and systemic games on the influences of climate change on marine and coastal environments. Both games (the Virtual Interpretive Trail and the Virtual single-player adventure gamebook) will be aimed at students in junior high school and high school, will be available on the Internet and will be evaluated in terms of effectiveness as an educational material. (AU)

Articles published in Agência FAPESP Newsletter about the research grant:
Articles published in other media outlets (0 total):
More itemsLess items

Scientific publications
(References retrieved automatically from Web of Science and SciELO through information on FAPESP grants and their corresponding numbers as mentioned in the publications by the authors)
GHILARDI-LOPES, NATALIA PIRANI; TURRA, ALEXANDER; BUCKERIDGE, MARCOS S.; SILVA, AMANDA CRISTINA; DE SOUZA BERCHEZ, FLAVIO AUGUSTO; DE OLIVEIRA, VALERIA MARQUES. On the perceptions and conceptions of tourists with regard to global environmental changes and their consequences for coastal and marine environments: A case study of the northern Sao Paulo State coast, Brazil. MARINE POLICY, v. 57, p. 85-92, JUL 2015. Web of Science Citations: 4.

Please report errors in scientific publications list by writing to: